[Scummvm-tracker] [ScummVM :: Bugs] #6674: SWORD1: Minor graphical glitch when knocked down by Goat

ScummVM :: Bugs trac at scummvm.org
Mon Oct 21 02:28:05 CEST 2019


#6674: SWORD1: Minor graphical glitch when knocked down by Goat
-----------------------------+----------------------------
  Reporter:  SF/diggly       |      Owner:  (none)
      Type:  defect          |     Status:  new
  Priority:  low             |  Component:  Engine: Sword1
Resolution:                  |   Keywords:
      Game:  Broken Sword 1  |
-----------------------------+----------------------------
Comment (by digitall):

 By changing
 https://github.com/scummvm/scummvm/blob/master/engines/sword1/staticres.cpp#L1809
 from {R24PLX,0}, to {0,0}, the front occluding parallax layer of the
 castle wall can be removed from the drawing, this does not break the
 engine and the bug can still be reproduced.

 The issue is a redraw order / occlusion bug where one of the two screen
 layers (containing part of the sandbags) is incorrectly drawn after George
 (Ego) is drawn during him standing up which causes them to appear in front
 of him in a very blocky way. Basically it reveals the square seam between
 the front and back layers.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/6674#comment:9>
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