[Scummvm-tracker] [ScummVM :: Bugs] #6674: SWORD1: Minor graphical glitch when knocked down by Goat
ScummVM :: Bugs
trac at scummvm.org
Mon Oct 21 02:58:12 CEST 2019
#6674: SWORD1: Minor graphical glitch when knocked down by Goat
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Reporter: SF/diggly | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: Sword1
Resolution: | Keywords:
Game: Broken Sword 1 |
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Comment (by digitall):
OK, the issue is coming from
https://github.com/scummvm/scummvm/blob/master/engines/sword1/screen.cpp#L441
.. The _sortList[cnt].id has two objects at this point object #0 with id
1572868 and #1 with id 8388608.
I will need to confirm, but I think these are George (Ego) and the Goat
respectively. I think the sandbags are part of George at this point... I
think they are meant to be drawn first and then his "getting up" animation
drawn over them to ensure that he doesn't leave a pixel trail on
background... but the order is inverted for part of the movement. Will
track down further...
--
Ticket URL: <https://bugs.scummvm.org/ticket/6674#comment:10>
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