[Scummvm-tracker] [ScummVM :: Bugs] #6674: SWORD1: Minor graphical glitch when knocked down by Goat

ScummVM :: Bugs trac at scummvm.org
Mon Oct 21 02:58:12 CEST 2019


#6674: SWORD1: Minor graphical glitch when knocked down by Goat
-----------------------------+----------------------------
  Reporter:  SF/diggly       |      Owner:  (none)
      Type:  defect          |     Status:  new
  Priority:  low             |  Component:  Engine: Sword1
Resolution:                  |   Keywords:
      Game:  Broken Sword 1  |
-----------------------------+----------------------------
Comment (by digitall):

 OK, the issue is coming from
 https://github.com/scummvm/scummvm/blob/master/engines/sword1/screen.cpp#L441
 .. The _sortList[cnt].id has two objects at this point object #0 with id
 1572868 and #1 with id 8388608.

 I will need to confirm, but I think these are George (Ego) and the Goat
 respectively. I think the sandbags are part of George at this point... I
 think they are meant to be drawn first and then his "getting up" animation
 drawn over them to ensure that he doesn't leave a pixel trail on
 background... but the order is inverted for part of the movement. Will
 track down further...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/6674#comment:10>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list