[Scummvm-tracker] [ScummVM :: Bugs] #11078: Blade Runner: OpenGL graphics mode produces white screen

ScummVM :: Bugs trac at scummvm.org
Sat Sep 7 13:27:24 CEST 2019


#11078: Blade Runner: OpenGL graphics mode produces white screen
---------------------------+---------------------------------
  Reporter:  raziel-       |      Owner:  ccawley2011
      Type:  defect        |     Status:  pending
  Priority:  normal        |  Component:  Engine: Bladerunner
Resolution:  fixed         |   Keywords:
      Game:  Blade Runner  |
---------------------------+---------------------------------
Comment (by raziel-):

 @peterkohaut

 Confirmed fixed with
 https://github.com/scummvm/scummvm/commit/a7399c5111cc7ebeea284498a1ee5ac7542bb96d

 {{{
 User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')...
   Looking for a plugin supporting this gameid... Blade Runner
   Starting 'Blade Runner with restored content'
 Using pixel format: RGBA8888 at 4
 }}}

 But this one is slow, the intro is reduced to a (fast) dia-show, skippy
 animation and pauses when a new animated object is drawn (i.e. the
 different cursors in the first scene).

 The earlier fix in https://github.com/scummvm/scummvm/pull/1825 was
 perfect (in regards to game speed)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:22>
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