[Scummvm-tracker] [ScummVM :: Bugs] #11078: Blade Runner: OpenGL graphics mode produces white screen
ScummVM :: Bugs
trac at scummvm.org
Sat Sep 7 13:27:24 CEST 2019
#11078: Blade Runner: OpenGL graphics mode produces white screen
---------------------------+---------------------------------
Reporter: raziel- | Owner: ccawley2011
Type: defect | Status: pending
Priority: normal | Component: Engine: Bladerunner
Resolution: fixed | Keywords:
Game: Blade Runner |
---------------------------+---------------------------------
Comment (by raziel-):
@peterkohaut
Confirmed fixed with
https://github.com/scummvm/scummvm/commit/a7399c5111cc7ebeea284498a1ee5ac7542bb96d
{{{
User picked target 'bladerunner-final-win' (gameid 'bladerunner-final')...
Looking for a plugin supporting this gameid... Blade Runner
Starting 'Blade Runner with restored content'
Using pixel format: RGBA8888 at 4
}}}
But this one is slow, the intro is reduced to a (fast) dia-show, skippy
animation and pauses when a new animated object is drawn (i.e. the
different cursors in the first scene).
The earlier fix in https://github.com/scummvm/scummvm/pull/1825 was
perfect (in regards to game speed)
--
Ticket URL: <https://bugs.scummvm.org/ticket/11078#comment:22>
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