[Scummvm-tracker] [ScummVM :: Bugs] #11552: Soulshade asylum not detected

ScummVM :: Bugs trac at scummvm.org
Tue Aug 11 10:32:30 UTC 2020


#11552: Soulshade asylum not detected
--------------------------+-------------------------
  Reporter:  necros2k7    |      Owner:  (none)
      Type:  defect       |     Status:  new
  Priority:  normal       |  Component:  Engine: SCI
Resolution:               |   Keywords:
      Game:  SCI Fanmade  |
--------------------------+-------------------------
Comment (by sluicebox):

 This game uses a fan-game sound scheme (sciAudio) in a form that ScummVM
 doesn't currently support. (I haven't heard of sciAudio before, just did
 some quick debugging.)

 http://sciprogramming.com/community/index.php?topic=634.30

 From
 https://github.com/scummvm/scummvm/blob/master/engines/sci/sound/audio.cpp#L70
 :

 {{{
 // TODO: This is a bare bones implementation. Only the play/playx and stop
 commands
 // are handled for now - the other commands haven't been observed in any
 fanmade game
 // yet. All the volume related and fading functionality is currently
 missing.

 }}}

 The ScummVM code expects to be passed strings and this game passes the
 index of a text resource instead. That's as far as I looked.

 I don't think we should add a fan-game for detection if the audio doesn't
 work, but I don't really know the full story here.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11552#comment:1>
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