[Scummvm-tracker] [ScummVM :: Bugs] #11552: Soulshade asylum not detected
ScummVM :: Bugs
trac at scummvm.org
Tue Aug 11 10:32:30 UTC 2020
#11552: Soulshade asylum not detected
--------------------------+-------------------------
Reporter: necros2k7 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords:
Game: SCI Fanmade |
--------------------------+-------------------------
Comment (by sluicebox):
This game uses a fan-game sound scheme (sciAudio) in a form that ScummVM
doesn't currently support. (I haven't heard of sciAudio before, just did
some quick debugging.)
http://sciprogramming.com/community/index.php?topic=634.30
From
https://github.com/scummvm/scummvm/blob/master/engines/sci/sound/audio.cpp#L70
:
{{{
// TODO: This is a bare bones implementation. Only the play/playx and stop
commands
// are handled for now - the other commands haven't been observed in any
fanmade game
// yet. All the volume related and fading functionality is currently
missing.
}}}
The ScummVM code expects to be passed strings and this game passes the
index of a text resource instead. That's as far as I looked.
I don't think we should add a fan-game for detection if the audio doesn't
work, but I don't really know the full story here.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11552#comment:1>
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