[Scummvm-tracker] [ScummVM :: Bugs] #11578: Blazing Dragons: Wrong sounds during intro cutscene (or bad data files?)

ScummVM :: Bugs trac at scummvm.org
Fri Aug 21 06:11:11 UTC 2020


#11578: Blazing Dragons: Wrong sounds during intro cutscene (or bad data files?)
-------------------------+-----------------------
Reporter:  eriktorbjorn  |      Owner:  (none)
    Type:  defect        |     Status:  new
Priority:  normal        |  Component:  --Other--
Keywords:                |       Game:
-------------------------+-----------------------
 (I can't find the engine or the game in the dropdowns, so I'll file this
 as "--Other--" for now)

 Using the GB Playstation version, in the opening cutscene (where they they
 discuss the raid) the game plays the same sound effect for every (?)
 background sound.

 It may just be that particular scene, though. Once the alarm clock starts
 it seems to work. (That's as far as I've played it, though.)

 It looks like the problem is that when it loads the sounds for the scene
 (loadToneAttributes()), while it says it's loading 16 of them, only the
 first one has any data. So when getAudioStream() looks up the sound, it
 doesn't find any and vagID remains 0.

 So is this a problem with the game engine, or did I mess up when
 extracting the files from the disc? It seems strange that a damaged file
 would be so specific, and not just wreck the entire game but...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11578>
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