[Scummvm-tracker] [ScummVM :: Bugs] #11587: SCI1.0 games don't respect "Prefer digital sound effects" checkbox

ScummVM :: Bugs trac at scummvm.org
Mon Aug 24 05:36:12 UTC 2020


#11587: SCI1.0 games don't respect "Prefer digital sound effects" checkbox
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  Reporter:  MusicallyInspired  |      Owner:  (none)
      Type:  defect             |     Status:  new
  Priority:  normal             |  Component:  Engine: SCI
Resolution:                     |   Keywords:  digital, sound, effect, midi
      Game:                     |
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Comment (by MusicallyInspired):

 I'm glad this is helpful! :) If there is an explanation as to why this
 would be considered technically correct behaviour I'd be very interested
 to understand the details. I know things more often than not function in a
 much more complicated way under the hood than on the surface. Especially
 where reverse engineering is concerned. It would be surprising to learn
 that is so as, as I noted, SCI0 games that use digital sound work
 identically to SCI1.0 games when it comes to sound resources (even though
 they're slightly different formats) and the expected behaviour is present
 for those games. If unchecking "Prefer digital sound effects" to get MIDI
 sfx for SCI1.0 games is not the intended behaviour (even though it is for
 SCI0 games and functions as expected) there should be another similar
 function to allow these MIDI sfx and ignore digital ones for SCI1.0 as it
 was a native function of the original DOS interpreter depending on what
 driver you used.

 Looking forward to seeing how this develops!
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11587#comment:3>
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