[Scummvm-tracker] [ScummVM :: Bugs] #11624: UlLTIMA 8: on iOS needs textinput

ScummVM :: Bugs trac at scummvm.org
Wed Aug 26 23:22:17 UTC 2020


#11624: UlLTIMA 8: on iOS needs textinput
---------------------------------+-----------------------
  Reporter:  DominusExult        |      Owner:  (none)
      Type:  defect              |     Status:  new
  Priority:  normal              |  Component:  Port: iOS
Resolution:                      |   Keywords:
      Game:  Ultima VIII: Pagan  |
---------------------------------+-----------------------
Comment (by criezy):

 I tried adding the
 `g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);` call
 to `Ultima8Engine::enterTextMode(Gump*)` (and the false call in
 `Ultima8Engine::leaveTextMode(Gump*)` and it almost works properly.

 In theory this looks like the proper thing to do, but the issue is that
 this is called for any `ModalGump`, and this includes for example Movies.
 It is a bit strange to have the keyboard popup when we start a movie
 (although I guess this helps if we want to skip it with Esc ;-) ). So I am
 wondering if we should check the Gump type and only show the virtual
 keyboard for the MenuGump (the used used to enter the name).
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11624#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list