[Scummvm-tracker] [ScummVM :: Bugs] #11624: UlLTIMA 8: on iOS needs textinput
ScummVM :: Bugs
trac at scummvm.org
Wed Aug 26 23:22:17 UTC 2020
#11624: UlLTIMA 8: on iOS needs textinput
---------------------------------+-----------------------
Reporter: DominusExult | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Port: iOS
Resolution: | Keywords:
Game: Ultima VIII: Pagan |
---------------------------------+-----------------------
Comment (by criezy):
I tried adding the
`g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);` call
to `Ultima8Engine::enterTextMode(Gump*)` (and the false call in
`Ultima8Engine::leaveTextMode(Gump*)` and it almost works properly.
In theory this looks like the proper thing to do, but the issue is that
this is called for any `ModalGump`, and this includes for example Movies.
It is a bit strange to have the keyboard popup when we start a movie
(although I guess this helps if we want to skip it with Esc ;-) ). So I am
wondering if we should check the Gump type and only show the virtual
keyboard for the MenuGump (the used used to enter the name).
--
Ticket URL: <https://bugs.scummvm.org/ticket/11624#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list