[Scummvm-tracker] [ScummVM :: Bugs] #11642: Blazing Dragons: Flickers Sprite vanishs too early at cave

ScummVM :: Bugs trac at scummvm.org
Sat Aug 29 16:31:24 UTC 2020


#11642: Blazing Dragons: Flickers Sprite vanishs too early at cave
------------------------+-----------------------------
Reporter:  afreickmann  |      Owner:  (none)
    Type:  defect       |     Status:  new
Priority:  low          |  Component:  Engine: Dragons
Keywords:               |       Game:  Blazing Dragons
------------------------+-----------------------------
 When Flicker is walking the path to/from the cave, his sprite vanishs one
 moment too early, making the animation not looking as smooth as in the
 original. You can usually see it when he is going up leaving the screen on
 the bottom, that the sprite is gone 1 frame too early. Same is when he is
 exiting the cave. For comparison the original:
 https://youtu.be/lYPBQBJxuT0?t=6533

 Blazing Dragons US
 ScummVM: ScummVM 2.2.0git8642-gfe2046af4f
 OS: Windows
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11642>
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