[Scummvm-tracker] [ScummVM :: Bugs] #12004: Running jump doesn't work

ScummVM :: Bugs trac at scummvm.org
Mon Dec 7 17:51:57 UTC 2020


#12004: Running jump doesn't work
-----------------------------------+---------------------------
  Reporter:  jp438-2               |      Owner:  (none)
      Type:  defect                |     Status:  new
  Priority:  normal                |  Component:  Engine: TwinE
Resolution:                        |   Keywords:
      Game:  Little Big Adventure  |
-----------------------------------+---------------------------
Comment (by jp438-2):

 Replying to [comment:2 jp438-2]:
 > Replying to [comment:1 mgerhardy]:
 > > Are you sure that you are not mixing this with LBA2? I can't do this
 in lba1 in the original game, too.
 > I just tried it out on DOSBox. It seems that, although there is a
 difference between the original and TwinE, you are right that I was
 partially confused between LBA 1 and 2 (no literal "running jump").
 However, the behaviour still isn't the same as in the original it seems.
 When playing the GOG version in DOSBox, pressing and holding spacebar
 while running makes Twinsen stop running, transition to his idle pose over
 a few frames, and then start jumping from the idle pose as if you were
 standing still when you pressed jump. In ScummVM pressing and holding
 spacebar while running makes Twinsen freeze on his current animation frame
 until you release the spacebar when he instantly changes to his idle pose
 (without a transition) and then starts the run animation again with no
 jump.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12004#comment:3>
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