[Scummvm-tracker] [ScummVM :: Bugs] #12004: Running jump doesn't work
ScummVM :: Bugs
trac at scummvm.org
Mon Dec 7 17:51:57 UTC 2020
#12004: Running jump doesn't work
-----------------------------------+---------------------------
Reporter: jp438-2 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: TwinE
Resolution: | Keywords:
Game: Little Big Adventure |
-----------------------------------+---------------------------
Comment (by jp438-2):
Replying to [comment:2 jp438-2]:
> Replying to [comment:1 mgerhardy]:
> > Are you sure that you are not mixing this with LBA2? I can't do this
in lba1 in the original game, too.
> I just tried it out on DOSBox. It seems that, although there is a
difference between the original and TwinE, you are right that I was
partially confused between LBA 1 and 2 (no literal "running jump").
However, the behaviour still isn't the same as in the original it seems.
When playing the GOG version in DOSBox, pressing and holding spacebar
while running makes Twinsen stop running, transition to his idle pose over
a few frames, and then start jumping from the idle pose as if you were
standing still when you pressed jump. In ScummVM pressing and holding
spacebar while running makes Twinsen freeze on his current animation frame
until you release the spacebar when he instantly changes to his idle pose
(without a transition) and then starts the run animation again with no
jump.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12004#comment:3>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list