[Scummvm-tracker] [ScummVM :: Bugs] #11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)

ScummVM :: Bugs trac at scummvm.org
Mon Feb 24 19:40:44 UTC 2020


#11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)
-------------------------------+----------------------------
Reporter:  JeffCharizardFlame  |      Owner:  (none)
    Type:  enhancement         |     Status:  new
Priority:  low                 |  Component:  Engine: Tinsel
Keywords:                      |       Game:  Discworld
-------------------------------+----------------------------
 The game in 'Discworld (CD PlayStation, Japanese)\' seems to be an unknown
 game variant.

 Please report the following data to the ScummVM team at
 https://bugs.scummvm.org/ along with the name of the game you tried to add
 and its version, language, etc.:

 Matched game IDs for the tinsel engine: dw-cd-de

   {"dw.scn", 0, "3cbe25971651631fdc33fece642c9c78", 328048},

 There is a script for quickbms that allows one to extract files from the
 Japanese PlayStation version of Discworld, as it uses the same file format
 as the later port of Discworld II to the system. As such, the files it
 extracts more or less become a recognizable version of the game that might
 be able to be tinkered with a bit further to work, but I'm not exactly
 sure how much  would need to be done for this to be playable. The MD5 and
 SHA-1 hashes I have put in text files attached to this ticket were taken
 from the files extracted from the DISCWORLD.LFD and DISCWORLD.LFI
 containers on the copy of the disc I personally own.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11368>
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