[Scummvm-tracker] [ScummVM :: Bugs] #11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)
ScummVM :: Bugs
trac at scummvm.org
Sat Jul 11 15:34:21 UTC 2020
#11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)
---------------------------------+----------------------------
Reporter: JeffCharizardFlame | Owner: dreammaster
Type: enhancement | Status: new
Priority: low | Component: Engine: Tinsel
Resolution: | Keywords:
Game: Discworld |
---------------------------------+----------------------------
Comment (by JeffCharizardFlame):
Replying to [comment:5 dreammaster]:
> I've committed in a fix that should allow the Japanese version to use
the correct japanese.smp/idx/txt files. I'd be interested to know if the
game then works or not.
>
> As for the German version.. your description is a bit ambiguous. Are
the "containers" you mention special kinds of archives, rather than just
renamed sample files? In which case, md5s won't be much help if we don't
have code that can read their contents.
>
I mean that all the files are inside the DISCWORLD.LFD and DISCWORLD.LFI
containers again. They can be extracted in the same way the Japanese
version's files were retrieved.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11368#comment:6>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list