[Scummvm-tracker] [ScummVM :: Bugs] #11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)

ScummVM :: Bugs trac at scummvm.org
Sat Jul 11 15:34:21 UTC 2020


#11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)
---------------------------------+----------------------------
  Reporter:  JeffCharizardFlame  |      Owner:  dreammaster
      Type:  enhancement         |     Status:  new
  Priority:  low                 |  Component:  Engine: Tinsel
Resolution:                      |   Keywords:
      Game:  Discworld           |
---------------------------------+----------------------------
Comment (by JeffCharizardFlame):

 Replying to [comment:5 dreammaster]:
 > I've committed in a fix that should allow the Japanese version to use
 the correct japanese.smp/idx/txt files. I'd be interested to know if the
 game then works or not.
 >
 >  As for the German version.. your description is a bit ambiguous. Are
 the "containers" you mention special kinds of archives, rather than just
 renamed sample files? In which case, md5s won't be much help if we don't
 have code that can read their contents.
 >

 I mean that all the files are inside the DISCWORLD.LFD and DISCWORLD.LFI
 containers again. They can be extracted in the same way the Japanese
 version's files were retrieved.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11368#comment:6>
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