[Scummvm-tracker] [ScummVM :: Bugs] #11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)

ScummVM :: Bugs trac at scummvm.org
Sat Jul 11 16:47:18 UTC 2020


#11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)
---------------------------------+----------------------------
  Reporter:  JeffCharizardFlame  |      Owner:  dreammaster
      Type:  enhancement         |     Status:  new
  Priority:  low                 |  Component:  Engine: Tinsel
Resolution:                      |   Keywords:
      Game:  Discworld           |
---------------------------------+----------------------------
Comment (by dreammaster):

 Okay, then. The original game had a flag for data files to be compressed
 with the "LZSS compression". I think we've got decoders for it, but I'm
 not sure if the PSX version is using the same compression or not. For now
 I've committed in a change to the error messages to at least show which
 file was compressed. I suspect, though, that getting the Japanese version
 would/will require more work than just the compressed files.. Japanese
 versions of games typically require a bunch of changes to the font system
 as well as how strings are handled. There was a PC Japanese detection
 entry for the engine, but since it had a "japanese.smp" file as part of
 the detection but the engine code was hardcoded to english.smp, it had
 obviously never been actually tested. So at least I was able to mark it as
 unstable as well.

 I'm going to leave this enhancement ticket open; chances are, it's going
 to wait on a developer with the Japanese PSX version to look further into
 this. Or at least someone willing to work on it further, in which case a
 copy of the Japanese version could be obtained.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11368#comment:7>
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