[Scummvm-tracker] [ScummVM :: Bugs] #11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)
ScummVM :: Bugs
trac at scummvm.org
Sat Jul 11 16:47:18 UTC 2020
#11368: Unknown game variant for tinsel - Discworld (PSX, Japanese)
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Reporter: JeffCharizardFlame | Owner: dreammaster
Type: enhancement | Status: new
Priority: low | Component: Engine: Tinsel
Resolution: | Keywords:
Game: Discworld |
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Comment (by dreammaster):
Okay, then. The original game had a flag for data files to be compressed
with the "LZSS compression". I think we've got decoders for it, but I'm
not sure if the PSX version is using the same compression or not. For now
I've committed in a change to the error messages to at least show which
file was compressed. I suspect, though, that getting the Japanese version
would/will require more work than just the compressed files.. Japanese
versions of games typically require a bunch of changes to the font system
as well as how strings are handled. There was a PC Japanese detection
entry for the engine, but since it had a "japanese.smp" file as part of
the detection but the engine code was hardcoded to english.smp, it had
obviously never been actually tested. So at least I was able to mark it as
unstable as well.
I'm going to leave this enhancement ticket open; chances are, it's going
to wait on a developer with the Japanese PSX version to look further into
this. Or at least someone willing to work on it further, in which case a
copy of the Japanese version could be obtained.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11368#comment:7>
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