[Scummvm-tracker] [ScummVM :: Bugs] #11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions

ScummVM :: Bugs trac at scummvm.org
Thu Oct 1 19:06:14 UTC 2020


#11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
-------------------------+---------------------------
  Reporter:  antoniou79  |      Owner:  (none)
      Type:  defect      |     Status:  new
  Priority:  normal      |  Component:  Port: Android
Resolution:              |   Keywords:  blurry, GUI
      Game:              |
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Comment (by antoniou79):

 Replying to [comment:6 criezy]:
 > For a bit of context, the overlay (and OSD) used to respect the graphics
 filter flag. This was changed 7 years ago in commit
 https://github.com/scummvm/scummvm/commit/bb1d49ba9cbdb5b50cbce0c6d714d2fd2e3c6da9
 that limited the overlay surface size to the maximum texture size
 supported by the GPU and thus introduced a potential scaling when
 rendering the overlay.

 I don't have much experience with the graphics modules on ScummVM so I'm
 probably not the right person to try and find a possible fix.

 However, my question (which might be dumb) is why don't we use the
 GL_NEAREST for when "Filtered Graphics" is disabled. Wouldn't that produce
 a crispier image?
 There's actually some code that does exactly this here:
 https://github.com/scummvm/scummvm/blob/be9372d817bcf230ff9ecc350477d7a423855e4a/backends/graphics/opengl/texture.cpp#L48

 but it's not used? I am not sure.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11742#comment:7>
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