[Scummvm-tracker] [ScummVM :: Bugs] #11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 1 19:06:14 UTC 2020
#11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
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Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Port: Android
Resolution: | Keywords: blurry, GUI
Game: |
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Comment (by antoniou79):
Replying to [comment:6 criezy]:
> For a bit of context, the overlay (and OSD) used to respect the graphics
filter flag. This was changed 7 years ago in commit
https://github.com/scummvm/scummvm/commit/bb1d49ba9cbdb5b50cbce0c6d714d2fd2e3c6da9
that limited the overlay surface size to the maximum texture size
supported by the GPU and thus introduced a potential scaling when
rendering the overlay.
I don't have much experience with the graphics modules on ScummVM so I'm
probably not the right person to try and find a possible fix.
However, my question (which might be dumb) is why don't we use the
GL_NEAREST for when "Filtered Graphics" is disabled. Wouldn't that produce
a crispier image?
There's actually some code that does exactly this here:
https://github.com/scummvm/scummvm/blob/be9372d817bcf230ff9ecc350477d7a423855e4a/backends/graphics/opengl/texture.cpp#L48
but it's not used? I am not sure.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11742#comment:7>
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