[Scummvm-tracker] [ScummVM :: Bugs] #11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 1 20:23:26 UTC 2020
#11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
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Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Port: Android
Resolution: | Keywords: blurry, GUI
Game: |
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Comment (by criezy):
> why don't we use the GL_NEAREST for when "Filtered Graphics" is disabled
As I wrote, it used to do that before commit bb1d49b.
I don't know why this was changed other than the comment that was added in
that change ("This assures it's readable in case it needs to be scaled.").
My guess is whoever implemented and tested that found that with small
texture sizes using GL_NEAREST made the text hard to read.
I just made a few screenshots with a hack to limit the overlay size and I
will had them to this ticket so that you can see for yourself what it
gives.
But it seems to me that we could indeed respect the "Filter Graphics"
option. Nearest scaling may not be pretty in some cases, but it seems
readable enough to navigate in the Options and enabled filtering if the
user does not like it.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11742#comment:8>
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