[Scummvm-tracker] [ScummVM :: Bugs] #11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at the castle

ScummVM :: Bugs trac at scummvm.org
Fri Oct 2 22:39:26 UTC 2020


#11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at
the castle
-----------------------------+-------------------------
  Reporter:  onpon4          |      Owner:  (none)
      Type:  defect          |     Status:  new
  Priority:  normal          |  Component:  Engine: SCI
Resolution:                  |   Keywords:
      Game:  King's Quest 6  |
-----------------------------+-------------------------
Comment (by onpon4):

 OK, just a couple more interesting observations about the DOS version:

 * The bug does not trigger if you get caught upstairs, only if you get
 caught in the basement. (You can get caught upstairs by going through the
 door on the east room.)
 * When you get out of the dungeon either from Jollo or from the key, the
 music stays stuck at the dungeon music. Whenever the music changes, that
 happens to also fix the lingering music problem with the music that
 started when you were caught. This can happen by, for example, going to
 the door on the west (talk to the door and enter ALIZEBU to open it).

 So this very well might just have been a bug that testers of the original
 never noticed, probably because avoiding getting caught in the basement is
 so easy. Or it could have simply been blind luck. Actually, come to think
 of it, I think the Windows version might have done the opposite, exhibited
 the bug upstairs but not downstairs. Hard for me to say, though.

 In any case, you can see what the music is supposed to do in the DOS
 version by going upstairs and letting the guard dogs catch you there
 (rather than in the basement). At least, it seemed to work right the one
 time I tried that.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11746#comment:15>
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