[Scummvm-tracker] [ScummVM :: Bugs] #11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at the castle
ScummVM :: Bugs
trac at scummvm.org
Fri Oct 2 22:25:29 UTC 2020
#11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at
the castle
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Reporter: onpon4 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords:
Game: King's Quest 6 |
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Comment (by onpon4):
Worth noting, by the way, the Jollo scene is only one of three ways
getting captured can go (it only does each way once):
1. Jollo rescues you. As reported, it seems that the scene of Jollo
walking away resets the music somehow in the DOS version. Incidentally,
just finding him walking does this too (see below).
2. You get out with the skeleton key. The music continues seemingly
indefinitely, although it could be that it gets reset circumstantially
later on sometimes. Of particular note, when I went to the screen to the
right, I saw the scene of Jollo walking away from where he would have
rescued me; I assume this is just because I hadn't gone into that room
immediately after he rescued me. Whatever the case, this weirdness kind of
ended up putting a band-aid on the music bug, I assume because it forced
everything music-wise to reset.
3. You get a game over: wedding music plays, then you get a non-standard
game over screen. In the DOS version, the music temporarily seemingly
stops when the wedding music plays, but restarts again when it goes to the
game over screen (alongside the "game over" music). I assume this is just
because the wedding music happens to use the same channels as the music
that gets played when you're caught.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11746#comment:14>
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