[Scummvm-tracker] [ScummVM :: Bugs] #11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at the castle

ScummVM :: Bugs trac at scummvm.org
Fri Oct 2 22:25:29 UTC 2020


#11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at
the castle
-----------------------------+-------------------------
  Reporter:  onpon4          |      Owner:  (none)
      Type:  defect          |     Status:  new
  Priority:  normal          |  Component:  Engine: SCI
Resolution:                  |   Keywords:
      Game:  King's Quest 6  |
-----------------------------+-------------------------
Comment (by onpon4):

 Worth noting, by the way, the Jollo scene is only one of three ways
 getting captured can go (it only does each way once):

 1. Jollo rescues you. As reported, it seems that the scene of Jollo
 walking away resets the music somehow in the DOS version. Incidentally,
 just finding him walking does this too (see below).
 2. You get out with the skeleton key. The music continues seemingly
 indefinitely, although it could be that it gets reset circumstantially
 later on sometimes. Of particular note, when I went to the screen to the
 right, I saw the scene of Jollo walking away from where he would have
 rescued me; I assume this is just because I hadn't gone into that room
 immediately after he rescued me. Whatever the case, this weirdness kind of
 ended up putting a band-aid on the music bug, I assume because it forced
 everything music-wise to reset.
 3. You get a game over: wedding music plays, then you get a non-standard
 game over screen. In the DOS version, the music temporarily seemingly
 stops when the wedding music plays, but restarts again when it goes to the
 game over screen (alongside the "game over" music). I assume this is just
 because the wedding music happens to use the same channels as the music
 that gets played when you're caught.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11746#comment:14>
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