[Scummvm-tracker] [ScummVM :: Bugs] #11829: GRIM: Elevator doors do not behave like in original

ScummVM :: Bugs trac at scummvm.org
Thu Oct 15 21:25:30 UTC 2020


#11829: GRIM: Elevator doors do not behave like in original
-------------------+---------------------------
Reporter:  sev-    |      Owner:  (none)
    Type:  defect  |     Status:  new
Priority:  normal  |  Component:  Engine: Grim
Keywords:          |       Game:  Grim Fandango
-------------------+---------------------------
 Reported in http://www.youtube.com/watch?v=d3IidGmVLo4&t=46m0s at 0:46:00
 .

 Although I did not reproduce this exact bug, I think I have something
 related.
 Enter set "ha", you should appear just next to the elevator. Walk away
 (ex: until you are near the other elevator's door), and press home to be
 back near the elevator.
 The elevator doors open in original, and after a few seconds play a "door
 cannot close" animation (doors start closing, make a special noise, and
 reopen).

 ----

 I edited your link to link to the exact time in the video.

 The doors were always somewhat buggy in the original too. Could still be a
 bug there anyway though.

 ----

 Thanks for the edit.
 Actually, playing a bit more with elevators I saw the door opens when
 walking slightly to the right - so manny may just be standing on the line.
 Very true that elevator doors were weird in original.


 https://github.com/residualvm/residualvm/issues/914
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11829>
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