[Scummvm-tracker] [ScummVM :: Bugs] #11829: GRIM: Elevator doors do not behave like in original
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 15 21:25:30 UTC 2020
#11829: GRIM: Elevator doors do not behave like in original
-------------------+---------------------------
Reporter: sev- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Grim
Keywords: | Game: Grim Fandango
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Reported in http://www.youtube.com/watch?v=d3IidGmVLo4&t=46m0s at 0:46:00
.
Although I did not reproduce this exact bug, I think I have something
related.
Enter set "ha", you should appear just next to the elevator. Walk away
(ex: until you are near the other elevator's door), and press home to be
back near the elevator.
The elevator doors open in original, and after a few seconds play a "door
cannot close" animation (doors start closing, make a special noise, and
reopen).
----
I edited your link to link to the exact time in the video.
The doors were always somewhat buggy in the original too. Could still be a
bug there anyway though.
----
Thanks for the edit.
Actually, playing a bit more with elevators I saw the door opens when
walking slightly to the right - so manny may just be standing on the line.
Very true that elevator doors were weird in original.
https://github.com/residualvm/residualvm/issues/914
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Ticket URL: <https://bugs.scummvm.org/ticket/11829>
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