[Scummvm-tracker] [ScummVM :: Bugs] #11841: GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 15 21:55:01 UTC 2020
#11841: GRIM: Game locks if the user opens the inventory while Manny is knocking at
Glottis' door
-------------------+---------------------------
Reporter: sev- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Grim
Keywords: | Game: Grim Fandango
-------------------+---------------------------
If the user asks Manny to knock at Glottis' garage door, and while he is
approaching the door the user quickly opens the inventory, the game locks.
It's due to a bug in the scripts, since it happens also with the original
executable
----
This is a lot larger of an issue than just using that one door. They have
a fairly common pattern in the scripts (used 73 times).
if (walk manny to the object) {
disable input;
dialogue;
enable input;
}
The walk Manny call will return true when Manny makes it to the object and
false if he gets blocked. The possible fixes I see are to to disable the
inventory key while walking to an object, or make the inventory key cancel
the walking.
----
I'll just leave this here.
[[Image(197315fe-c1d6-11e3-97d0-d5d694e6430f.png)]]
https://github.com/residualvm/residualvm/issues/694
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Ticket URL: <https://bugs.scummvm.org/ticket/11841>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
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