[Scummvm-tracker] [ScummVM :: Bugs] #10931: SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock
ScummVM :: Bugs
trac at scummvm.org
Sun Dec 12 19:37:08 UTC 2021
#10931: SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock
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Reporter: ignaciojn | Owner: dreammaster
Type: defect | Status: new
Priority: normal | Component: Engine: Sherlock
Version: | Resolution:
Keywords: | Game: Sherlock Holmes: Case of the
| Serrated Scalpel
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Comment (by eriktorbjorn):
Just some notes to help my (or anyone else's) debugging:
Each of the two billiard players are two objects:
- Jock Mahoney is "Yell43a" (who won't talk to you) and "Dand43a" (who
will talk to you).
- Nobby Charleton is "Ruff43a" (who won't talk to you) and "Roug43a" (who
will talk to you).
While they are playing, the game keeps switching their types between 4
(ACTIVE_BG_SHAPE) and 7 (HIDDEN). When the time comes for me to talk to
Jock, whatever is responsible for doing that (probably related to the
animation of them playing?) seems to have stopped.
Actually, it seems that ''anyone'' you talk to in the room will have their
animation stopped. Leaving and re-entering the room will start the
animation again. This is enough to get through the puzzle, but obviously
not ideal.
The same thing happens in other rooms, but this is perhaps the only one
where the state of animation makes such a noticeable difference? It does
not seem to happen in the original. You can try, for instance, talking to
the police at the scene of the murder. He will stop moving while you're
talking, but he should resume moving once you've finished talking.
--
Ticket URL: <https://bugs.scummvm.org/ticket/10931#comment:13>
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