[Scummvm-tracker] [ScummVM :: Bugs] #12476: GRAPHICS: OPENGL(3D): Switching screen modes erases game graphics.
ScummVM :: Bugs
trac at scummvm.org
Fri May 14 08:04:27 UTC 2021
#12476: GRAPHICS: OPENGL(3D): Switching screen modes erases game graphics.
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Reporter: macca8 | Owner: criezy
Type: defect | Status: closed
Priority: normal | Component: Graphics
Version: | Resolution: duplicate
Keywords: | Game:
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Comment (by macca8):
Even though this has been flagged as a duplicate of #12473, I'm getting a
different response when the 3D Renderer is set to "OpenGL with shaders",
so I'm updating this ticket in case it needs to be reopened.
With #12473, using "OpenGL with shaders" on Linux apparently produces a
blank black screen when switching between fullscreen and windowed mode.
On macOS, setting the 3D Renderer to "OpenGL with shaders", then switching
screen modes in-game, results in an immediate crash with a segmentation
fault. This crash doesn't occur with daily builds prior to 18 April 2021.
With regard to using normal 3D OpenGL, attached is a screenshot of the
Myst3 game screen with the "widescreen mod" engine option disabled, after
switching between screen modes. In this case, the screen's black borders
are preserved, but the main screen and inventory items are blank.
With "widescreen mod" enabled, there's no black borders and inventory
items are hidden by default, so the result when switching is a completely
white screen.
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Ticket URL: <https://bugs.scummvm.org/ticket/12476#comment:5>
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