[Scummvm-tracker] [ScummVM :: Bugs] #13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size

ScummVM :: Bugs trac at scummvm.org
Thu Nov 18 13:27:15 UTC 2021


#13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
--------------------+---------------------
Reporter:  raziel-  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Audio
 Version:           |  Resolution:
Keywords:           |        Game:
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Comment (by AndywinXp):

 Well okay, this is bigger than I thought: the audio buffer size is
 calculated and set up at ScummVM startup time, and it's set up at audio
 backend level (SDL for Windows, and some other thing for Android), so it's
 not toggleable for a game-to-game basis.

 In other words, I'm screwed: the way audio is processed in the engine
 needs a low latency buffer (about 1024), otherwise if I crank the feed
 size in the engine to accomodate the huge audio buffer size, I get an in-
 game latency of about half a second, which is a lot.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13080#comment:5>
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