[Scummvm-tracker] [ScummVM :: Bugs] #13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
ScummVM :: Bugs
trac at scummvm.org
Thu Nov 18 13:27:15 UTC 2021
#13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Audio
Version: | Resolution:
Keywords: | Game:
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Comment (by AndywinXp):
Well okay, this is bigger than I thought: the audio buffer size is
calculated and set up at ScummVM startup time, and it's set up at audio
backend level (SDL for Windows, and some other thing for Android), so it's
not toggleable for a game-to-game basis.
In other words, I'm screwed: the way audio is processed in the engine
needs a low latency buffer (about 1024), otherwise if I crank the feed
size in the engine to accomodate the huge audio buffer size, I get an in-
game latency of about half a second, which is a lot.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13080#comment:5>
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