[Scummvm-tracker] [ScummVM :: Bugs] #13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size

ScummVM :: Bugs trac at scummvm.org
Fri Nov 19 14:46:23 UTC 2021


#13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
--------------------+---------------------
Reporter:  raziel-  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Audio
 Version:           |  Resolution:
Keywords:           |        Game:
--------------------+---------------------
Comment (by AndywinXp):

 Hold up! Changing the line
 {{{
 if (_internalMixer->_stream->numQueuedStreams() < 3) {
 }}}
 in dimuse_tracks.cpp, to

 {{{
 if (_internalMixer->_stream->numQueuedStreams() < 5) {
 }}}

 gives an almost optimal latency outcome, with some veeery occasional audio
 hiccups, and definitely makes the games very playable until a better low-
 latency native solution comes along.

 Now the problem is to understand if every Android device has the same
 issue and likes this workaround ;-)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13080#comment:11>
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