[Scummvm-tracker] [ScummVM :: Bugs] #12853: STARK: Black screen with flashing rectangles when choosing to overwrite an autosave

ScummVM :: Bugs trac at scummvm.org
Wed Sep 1 09:41:05 UTC 2021


#12853: STARK: Black screen with flashing rectangles when choosing to overwrite an
autosave
-------------------------------------------------+-------------------------
Reporter:  antoniou79                            |       Owner:  (none)
    Type:  defect                                |      Status:  new
Priority:  normal                                |   Component:  Engine:
                                                 |  Stark
 Version:                                        |  Resolution:
Keywords:  The Longest Journey, black screen,    |        Game:  The
  flashing rectangles                            |  Longest Journey
-------------------------------------------------+-------------------------

Old description:

> This is with a recent build from master, 2.3.0git, on Windows 10 (all
> updated installed).
>  ScummVM 2.3.0git (Aug 28 2021 16:10:13)
>  Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora
> AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers,
> local) TinyGL OpenGL (with shaders) GLEW
>
> I've had saved the game three times, using the game's own native save
> game panel (not ScummVM GMM), and one of my saved games was using the
> autosave slot. I've left the game idle for a while and I am assuming at
> what was the autosave interval (5 minutes?) it prompted me with a
> dialogue to choose if I wanted to overwrite the game saved on the
> autosave slot. (image attached: scummvm-tlj-win-00000.jpg)
>
> I chose the "overwrite" option, at which point the screen became black
> and there were some rectangle shapes on the screen that seemed to react
> (flashing) when moving the mouse. (image attached: scummvm-tlj-
> win-00001.jpg)
>
> I could not recover the game from that point, nor bring up the GMM, so I
> had to Alt-F4 to exit the game.
>
> After re-launching ScummVM, the overwritten slot (from ScummVM launcher
> "Load") looks glitched too (see attached image: scummvm-tlj-
> win-00002.png​). It also looks glitched in the in-game save game panel.
>
> **Side bug:** Saving via the game's native save game panel, you cannot
> enter a description for the save game; the game automatically sets one
> for you based on current chapter and timestamp. However, notice the
> ScummVM prompt for the autosave overwrite (the attached scummvm-tlj-
> win-00000.jpg). The game is described as "P" (maybe from "Prologue"?).
> This seems bugged. **Edit**: This side bug should be now fixed by
> https://github.com/scummvm/scummvm/commit/5f9b39e55bd86a69fe273b46e5b09e236be57826

New description:

 This is with a recent build from master, 2.3.0git, on Windows 10 (all
 updated installed).
  ScummVM 2.3.0git (Aug 28 2021 16:10:13)
  Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora
 AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar TTS cloud (servers, local)
 TinyGL OpenGL (with shaders) GLEW

 The game is run with "OpenGL" as Game 3D Renderer. The issue does not
 occur if the game is run with "OpenGL with shaders" as the renderer.

 I've had saved the game three times, using the game's own native save game
 panel (not ScummVM GMM), and one of my saved games was using the autosave
 slot. I've left the game idle for a while and I am assuming at what was
 the autosave interval (5 minutes?) it prompted me with a dialogue to
 choose if I wanted to overwrite the game saved on the autosave slot.
 (image attached: scummvm-tlj-win-00000.jpg)

 I chose the "overwrite" option, at which point the screen became black and
 there were some rectangle shapes on the screen that seemed to react
 (flashing) when moving the mouse. (image attached: scummvm-tlj-
 win-00001.jpg)

 I could not recover the game from that point, nor bring up the GMM, so I
 had to Alt-F4 to exit the game.

 After re-launching ScummVM, the overwritten slot (from ScummVM launcher
 "Load") looks glitched too (see attached image: scummvm-tlj-
 win-00002.png​). It also looks glitched in the in-game save game panel.

 **Edit: ** The issue will occur even if the player brings up the ScummVM
 GMM and then chooses Resume.

 **Side bug (now fixed): ** Saving via the game's native save game panel,
 you cannot enter a description for the save game; the game automatically
 sets one for you based on current chapter and timestamp. However, notice
 the ScummVM prompt for the autosave overwrite (the attached scummvm-tlj-
 win-00000.jpg). The game is described as "P" (maybe from "Prologue"?).
 This seems bugged. **Edit**: This side bug should be now fixed by
 https://github.com/scummvm/scummvm/commit/5f9b39e55bd86a69fe273b46e5b09e236be57826

--
Comment (by antoniou79):

 Added extra info in the original description for the ticket:

 1. The issue occurs when the game is run with "OpenGL" as Game 3D
 Renderer. The issue does not occur if the game is run with "OpenGL with
 shaders" as the renderer.

 2. The issue is more broad than I originally thought. It will occur even
 if the player brings up the ScummVM GMM and then chooses Resume.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12853#comment:6>
ScummVM :: Bugs <https://bugs.scummvm.org>
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