[Scummvm-tracker] [ScummVM :: Bugs] #12898: AGS: A Golden Wake: Pathfinding differences in a few scenes
ScummVM :: Bugs
trac at scummvm.org
Tue Sep 7 04:48:23 UTC 2021
#12898: AGS: A Golden Wake: Pathfinding differences in a few scenes
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Reporter: TrivialBalderdash | Owner: dreammaster
Type: defect | Status: closed
Priority: normal | Component: Engine: AGS
Version: | Resolution: fixed
Keywords: | Game:
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Changes (by dreammaster):
* owner: (none) => dreammaster
* status: new => closed
* resolution: => fixed
Comment:
Thanks for the report. I was able to verify that the implementation I'd
done for ScummVM of a priority queue used by games that use the JPS
pathfinder (whatever that stands for) was backwards, so it was picking the
longest path where multiple options were available, rather than the
shortest. Whoops. :P
As for the chair bug, this still happens. However, testing both the Steam
and GOG version, I found that the GOG version works correctly. I can only
assume that may have been a script bug in an earlier release that may or
may not have still worked with the original version of the interpreter,
but was fixed for the later GOG release. As such, I'm going to discount
trying to fix it in the Steam release.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12898#comment:1>
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