[Scummvm-tracker] [ScummVM :: Bugs] #12898: AGS: A Golden Wake: Pathfinding differences in a few scenes

ScummVM :: Bugs trac at scummvm.org
Tue Sep 7 04:48:23 UTC 2021


#12898: AGS: A Golden Wake: Pathfinding differences in a few scenes
------------------------------+--------------------------
Reporter:  TrivialBalderdash  |       Owner:  dreammaster
    Type:  defect             |      Status:  closed
Priority:  normal             |   Component:  Engine: AGS
 Version:                     |  Resolution:  fixed
Keywords:                     |        Game:
------------------------------+--------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => fixed

Comment:

 Thanks for the report. I was able to verify that the implementation I'd
 done for ScummVM of a priority queue used by games that use the JPS
 pathfinder (whatever that stands for) was backwards, so it was picking the
 longest path where multiple options were available, rather than the
 shortest. Whoops. :P

 As for the chair bug, this still happens. However, testing both the Steam
 and GOG version, I found that the GOG version works correctly. I can only
 assume that may have been a script bug in an earlier release that may or
 may not have still worked with the original version of the interpreter,
 but was fixed for the later GOG release. As such, I'm going to discount
 trying to fix it in the Steam release.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12898#comment:1>
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