[Scummvm-tracker] [ScummVM :: Bugs] #12964: AGS: Wrong font used for police report in Kathy Rain
ScummVM :: Bugs
trac at scummvm.org
Sat Sep 25 13:03:10 UTC 2021
#12964: AGS: Wrong font used for police report in Kathy Rain
-------------------+--------------------------
Reporter: criezy | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: | Game:
-------------------+--------------------------
Comment (by criezy):
And I have now verified that `AGSSpriteFont::SetVariableSpriteFont` gets
called a number of time when starting Kathy Rain, but it does not get
called when loading a savegame from the launcher!
The calls come from `RunTextScript(_G(gameinst), "game_start");` that is
called from start_game().
{{{
* frame #0:
AGS3::Plugins::AGSSpriteFont::AGSSpriteFont::SetVariableSpriteFont(params)
at ags_sprite_font.cpp:116:2
frame #1:
AGS3::Plugins::AGSSpriteFont::AGSSpriteFont::execMethod(name, params) at
ags_sprite_font.h:39:2
frame #2:
AGS3::Plugins::AGSSpriteFont::AGSSpriteFontClifftopGames::execMethod(name,
params) at ags_sprite_font_clifftop.h:33:2
frame #3:
AGS3::Plugins::PluginMethod::operator(params)(AGS3::Plugins::ScriptMethodParams&)
const at plugin_base.h:205:8
frame #4: AGS3::call_function(method, object=nullptr, numparm=2,
parms) at script_runtime.cpp:183:10
frame #5: AGS3::ccInstance::Run(curpc=31885) at cc_instance.cpp:998:17
frame #6: AGS3::ccInstance::CallScriptFunction(funcname="game_start",
numargs=0, params=nullptr) at cc_instance.cpp:342:15
frame #7: AGS3::RunScriptFunctionIfExists(sci, tsname="game_start",
numParam=0, params=nullptr) at script.cpp:364:32
frame #8: AGS3::RunTextScript(sci, tsname="game_start") at
script.cpp:413:14
frame #9: AGS3::start_game() at game_start.cpp:89:2
frame #10: AGS3::initialize_start_and_play_game(override_start_room=0,
loadSaveGameOnStartup=-1) at game_start.cpp:125:3
frame #11: AGS3::initialize_engine(startup_opts) at engine.cpp:1226:2
frame #12: AGS::AGSEngine::run() at ags.cpp:190:2
}}}
However when loading a savegame from the launcher we do not get there as
start_game() is not called.
In `initialize_start_and_play_game()` it first calls
`start_game_load_savegame_on_startup()`, and then calls `start_game()`
only if a savegame was not loaded.
I am wondering if the calls to the "game_start" scripts should be move
from `start_game()` to `initialize_start_and_play_game()` so that they
happen before the call to `start_game_load_savegame_on_startup()`...
This is something we might need to discuss with the AGS developers as I
have no idea if such a change would be a good idea and how it might
impacts other games.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12964#comment:3>
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