[Scummvm-tracker] [ScummVM :: Bugs] #12969: GRIM: Rendering difference with OpenGL with shaders
ScummVM :: Bugs
trac at scummvm.org
Wed Sep 29 05:14:08 UTC 2021
#12969: GRIM: Rendering difference with OpenGL with shaders
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Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Grim
Version: | Keywords:
Game: Grim Fandango |
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I just noticed that with the OpenGL with shaders renderer, there is a thin
blue line above the opening of the message tube in the first room. That's
not there with the plan OpenGL or TinyGL renderers. See attached
screenshots.
I've only tested this under Linux.
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Ticket URL: <https://bugs.scummvm.org/ticket/12969>
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