[Scummvm-tracker] [ScummVM :: Bugs] #13155: AGI: Mickey's Space Adventure Detection Problem
ScummVM :: Bugs
trac at scummvm.org
Fri May 27 06:41:25 UTC 2022
#13155: AGI: Mickey's Space Adventure Detection Problem
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Reporter: dshell102 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Version: | Resolution:
Keywords: detection | Game:
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Comment (by antoniou79):
After looking into the same issue for a new forum thread:
https://forums.scummvm.org/viewtopic.php?p=97149#p97149
I've posted my finding in that thread:
https://forums.scummvm.org/viewtopic.php?p=97149#p97149
and on Discord:
https://discord.com/channels/581224060529148060/711242520415174666/979632364982501406
It seems that the game engine expects the file "FLASHLIT.OOO" to be in its
proper "OBJ" subfolder too. And the same goes for all the files in the
"DAT" subfolder. Otherwise the game hard locks soon into the game intro
(as reported in the forum thread referenced above).
So, the quick solution is to keep "OBJ" and "DAT" subfolders in the game
data folder with their files intact *and also* have a copy of
"FLASHLIT.OOO" in the game data folder too.
If this is the expected game folder structure, we should update the wiki
with these instructions.
I am unsure if other preAGI / AGI games also have such issues -- but it's
possible, in which case their instructions should also be updated.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13155#comment:7>
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