[Scummvm-tracker] [ScummVM :: Bugs] #13910: AGI: Goldrush timing not correct again (regession?)

ScummVM :: Bugs trac at scummvm.org
Sat Oct 29 09:13:33 UTC 2022


#13910: AGI: Goldrush timing not correct again (regession?)
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Reporter:  Muyfa666  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  normal    |   Component:  Engine: AGI
 Version:            |  Resolution:
Keywords:  goldrush  |        Game:  Goldrush
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Comment (by Muyfa666):

 On DOSBox (and real old hardware), the internal timer in Goldrush is
 consistant no matter what in-game speed you choose to play at - 1 second
 in real life equals 1 second in-game. This is important, since many event
 in this game happens at specific times.

 When I play the game in ScummVM, the in-game speed "Normal" and "Slow"
 seem to be 1/1 in seconds (more or less) while "Fast" translates 1 real
 life second to 2 seconds in-game and "Fastest" translates 1 real life
 second to about 4 seconds in-game.

 I also checked out King's Quest 3, as it also relies on timed events, and
 in this game, the timer is consistant, no matter what speed you choose.

 In conclusion, the timer in Guldrush is supposed to be consistant with
 real life time, no matter what speed you choose.
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Ticket URL: <https://bugs.scummvm.org/ticket/13910#comment:3>
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