[Scummvm-tracker] [ScummVM :: Bugs] #14373: AGS: The Cat Lady: Missing ticking sound on intro sequence (clock "seconds" sound).

ScummVM :: Bugs trac at scummvm.org
Sat Apr 1 11:28:13 UTC 2023


#14373: AGS: The Cat Lady: Missing ticking sound on intro sequence (clock "seconds"
sound).
-------------------------------------------------+-------------------------
Reporter:  antoniou79                            |       Owner:  (none)
    Type:  defect                                |      Status:  new
Priority:  normal                                |   Component:  Engine:
                                                 |  AGS
 Version:                                        |  Resolution:
Keywords:  The Cat Lady, sound effect, missing,  |        Game:
  SFX                                            |
-------------------------------------------------+-------------------------
Comment (by antoniou79):

 From some debugging, I think I have figured which audio clip it is
 supposed to play, but not why it does not.

 It seems it's a audio clip of type "3", scriptName "aSound55" and filename
 "au000049.wav".
 It's supposed to play with default priority (50), non-looping -- it's
 called to play explicitly at each clock's "second".

 The functions that are involved in the setup of playing this clip seem to
 return normal values, ie. non nullptr.

 Also might be of help(?) The game's "Data version" is detected as 49 <
 kGameVersion_360.

 Here's the entire output on the background console:
 {{{
 Running The Cat Lady (Steam)
 thecatlady.exe: 0ea2b985dc5d7d27cb7c1b7da5eedea0, 53988582 bytes.
 WARNING: TODO: SetCurrentDirectory: D:/Program Files
 (x86)/Steam/steamapps/common/TheCatLady/!
 Initializing backend libs
 Initializing game data
 Opened game data file: game28.dta
 Game data version: 49
 Compiled with: 3.4.1.11
 Startup directory: ./
 Data directory: ./
 Setting up game configuration
 WARNING: FSNode::createDirectory: './//.' already exists!
 Voice pack found: speech.vox
 audio.vox found and initialized.
 Initializing TTF renderer
 Initializing mouse: number of buttons reported is 3
 Install timer
 Initialize legacy path finder library
 Game title: 'The Cat Lady'
 Game uid (old format): `5796310`
 Game guid: '{d5a77d19-7518-4142-be0c-71c232c1acce}'
 Game GUI version: 118
 Requested script API: v3.4.1 (5), compat level: v3.3.4 (2)
 Plugin 'agsblend' loaded from 'agsblend.dll', resolving imports...
 Plugin 'agsd3dvsync' is not yet supported
 Plugin 'agsd3dvsync' could not be loaded (expected 'agsd3dvsync.dll')
 Plugin 'agsteam' loaded from 'agsteam.dll', resolving imports...
 Checking for disk space
 Game native resolution: 800 x 600 (32 bit)
 Graphic settings: driver: D3D9, windowed: no, screen size: 0 x 0, game
 scale: proportional
 Requested graphics driver 'D3D9' not found, will try existing drivers
 instead
 Graphics mode set: 800 x 600 (32-bit) fullscreen desktop
 WARNING: movement control not supported, mouse control can't be enabled!
 Mouse speed control: enabled, unit: 1.000000, user value: 1.000000
 Multitasking mode set: 0
 Setting up window
 Multitasking mode set: 0
 Initialize sprites
 Engine initialization complete
 Starting game
 WARNING: channel 2 - same clip assigned
 Quitting the game...
 WARNING: movement control not supported, mouse control can't be enabled!
 ***** ENGINE HAS SHUTDOWN
 }}}

 The "WARNING: channel 2 - same clip assigned" happens before I click on
 "New Game" so it seems unrelated to the issue.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14373#comment:2>
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