[Scummvm-tracker] [ScummVM :: Bugs] #14373: AGS: The Cat Lady: Missing ticking sound on intro sequence (clock "seconds" sound).

ScummVM :: Bugs trac at scummvm.org
Tue Apr 18 15:09:40 UTC 2023


#14373: AGS: The Cat Lady: Missing ticking sound on intro sequence (clock "seconds"
sound).
-------------------------------------------------+-------------------------
Reporter:  antoniou79                            |       Owner:  (none)
    Type:  defect                                |      Status:  new
Priority:  normal                                |   Component:  Engine:
                                                 |  AGS
 Version:                                        |  Resolution:
Keywords:  The Cat Lady, sound effect, missing,  |        Game:
  SFX                                            |
-------------------------------------------------+-------------------------
Comment (by tag2015):

 This is an upstream bug. The culprit is commit
 [https://github.com/scummvm/scummvm/commit/96191691326439b1bd94424f0deb4a78fc431048
 9619169]
 (upstream
 [https://github.com/adventuregamestudio/ags/commit/90a60fffd5f010e957a53721f860997835216308
 90a60ff])

 Volume is clamped to 0-100, but if the value is negative (which originally
 meant "don't override volume value") it causes it to silence the sample.
 It also affects other games besides "The Cat Lady".

 Checking if volume is >=0 before clamping is enough to fix the issue, but
 maybe volume should be prevented to go negative in the first place.
 I'll open a bugreport on the AGS tracker
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14373#comment:3>
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