[Scummvm-tracker] [ScummVM :: Bugs] #14582: Scumm Monkey Island 2 pathfinding doesn't match original
ScummVM :: Bugs
trac at scummvm.org
Sun Aug 20 12:48:32 UTC 2023
#14582: Scumm Monkey Island 2 pathfinding doesn't match original
----------------------------+---------------------------
Reporter: ffyte | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords:
Game: Monkey Island 2 |
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ScummVM version (scummvm -v):
ScummVM 2.8.0git (Aug 1 2023 13:08:24)
Using SDL backend with SDL 2.0.20
Features compiled in: Vorbis FLAC MP3 ALSA SEQ sndio TiMidity RGB zLib
MPEG2 FluidSynth Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF taskbar
TTS cloud (servers, local) ENet SDL2 TinyGL OpenGL (with shaders)
Your OS:
Linux Mint 21.2 Cinnamon
In Monkey Island 2, some speedrunners noticed that movement on the
overhead-view map screens of the three islands works slightly differently
on ScummVM compared to the original game. Because Guybrush's sprite is so
small, it is hard to make out what exactly the difference is, but I think
he walks at a different speed whenever he is moving at 45° angles. What is
clear, is that Guybrush takes longer to reach his destination on ScummVM.
Here is a list of test results for one specific spot, but I think this
probably is a phenomenon that occurs at all times on these map screens.
Time it takes Guybrush to walk from the Spitting Contest (exiting the
screen on the right side) to the small guardhouse in front of Elaine's
mansion. This was always just one click on the destination from a standing
position right outside Ville de la Booty. Timed from the first frame we
see Guybrush move on the map until the screen changes from the map screen
to the guardhouse:
- DOS/Ger DOSBox emulator: 8.3s
- DOS/Ger DREAMM emulator: 8.3s
- DOS/Eng DOSBox emulator: 8.3s
- FM Towns/Eng DREAMM emulator : 8.3s
- Amiga/Ger PUAE emulator: 8.3s
- DOS/Eng ScummVM: 8.8s
- DOS/Ger ScummVM: 8.8s
- FM Towns/Eng ScummVM: 8.8s
- Amiga/Ger ScummVM: 8.8s
Here is a comparison video with FM Towns on ScummVM at the top, DOS on
DOSBox at the bottom:
https://cdn.discordapp.com/attachments/428303733466726419/1141406194221731901/wthbooty.webm
Something else about MI2 pathfinding on ScummVM, which is probably
unrelated:
There's always been one tiny, irrelevant difference in the pathfinding
that I noticed. When Guybrush does a 180° turn, on ScummVM he turns in the
other direction. Like when you open the envelopes in jail, on ScummVM he
goes up-right-down. On the original game he goes up-left-down. You can
also notice it in some other spots.
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Ticket URL: <https://bugs.scummvm.org/ticket/14582>
ScummVM :: Bugs <https://bugs.scummvm.org>
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