[Scummvm-tracker] [ScummVM :: Bugs] #14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized / updated as such

ScummVM :: Bugs trac at scummvm.org
Thu Jan 12 06:35:18 UTC 2023


#14025: Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized /
updated as such
-------------------------------+-----------------------------
Reporter:  mikrosk             |       Owner:  (none)
    Type:  defect              |      Status:  new
Priority:  normal              |   Component:  Engine: Sword1
 Version:                      |  Resolution:
Keywords:  resolution, height  |        Game:  Broken Sword 1
-------------------------------+-----------------------------
Comment (by mikrosk):

 The backed is a new one, it aims to replace (or at least to supplement)
 the Atari/FreeMiNT package (which is too big, too slow and AFAIK broken)
 with something more low-level (and faster).

 So one of the goals is to avoid unnecessary redraws, buffers in-between
 etc. This is how I noticed this bug, I presume SDL always initializes its
 screen surfaces but this is not the case of my backend (which just reuses
 the same shared memory buffer).

 It's possible some other backend is also affects but it must be one of the
 more 'obscure' ones, which took a similar path as I did.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14025#comment:9>
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