[Scummvm-tracker] [ScummVM :: Bugs] #15638: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib

ScummVM :: Bugs trac at scummvm.org
Mon Dec 30 01:08:06 UTC 2024


#15638: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor
overridden volume settings for Adlib
-------------------------+-------------------------------------------------
Reporter:  CitricTabby   |      Owner:  (none)
    Type:  defect        |     Status:  new
Priority:  normal        |  Component:  Engine: SCUMM
 Version:                |   Keywords:  adlib scumm monkey island mi1 ega
    Game:  Monkey        |  vga passport dos
  Island 1               |
-------------------------+-------------------------------------------------
 First off, I would like to thank you for implementing my suggestion to add
 the Amiga-style EGA color palette to both the DOS EGA versions of Loom and
 Monkey Island 1 as well as the Passport to Adventure demo.

 However, I would like to bring up an issue regarding those aforementioned
 games that now have the SCUMM Amiga EGA color palette rendering option in
 the current daily builds:

 Whenever I override the individual game volume settings for Monkey Island
 1 DOS (both EGA and VGA floppy versions) and/or the Passport to Adventure
 demo, they are not being honored at all especially when Adlib is the sound
 selection of choice.

 An example of this is while my global volume settings are maxed out in
 ScummVM, the individualized volume overrides for both DOS MI1 (EGA and
 VGA) and the Passport to Adventure demo put out loud Adlib volumes,
 especially when they are set to half volume across the board for those
 said game entries. I honestly don't wanna have to mess around with my
 hooked up Bose speaker volume nor the Windows volume settings just to
 enjoy MI1 or the Passport to Adventure demo under ScummVM in daily build
 mode, now that they both have access to the Amiga styled EGA renderer that
 I suggested. Loom on the other hand is unaffected from this aforementioned
 Adlib volume override bug, as I tested it myself just now.

 Can you please look into this, and see if you can fix this for a future
 daily development build?

 Full disclosure:
 Those two games mentioned in my ticket are installed from my physical
 possession of both the 3.5" and 5.25" floppy disk sets of Monkey Island 1
 EGA, and the LucasArts Classic Adventures 3.5" floppy set concerning
 Monkey Island 1 VGA and Loom EGA. All of those LucasArts game disk sets
 for DOS, Amiga, and Atari ST were purchased from eBay dating back a few
 years and have had their images extracted via my Greaseweazle 3.5" and
 5.25" floppy combo drive setup. I spent good money on those floppy disk
 game sets, and I would like your team to squash this bug once and for all.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15638>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list