[Scummvm-tracker] [ScummVM :: Bugs] #15165: Leisure Suit Larry 6 Freeze during Electric Shock cutscene
ScummVM :: Bugs
trac at scummvm.org
Thu Jun 13 20:31:29 UTC 2024
#15165: Leisure Suit Larry 6 Freeze during Electric Shock cutscene
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Reporter: tacoadventure | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: | Game: Leisure Suit Larry 6
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Comment (by sluicebox <22204938+sluicebox@…>):
In [changeset:"90f8cb2613c2f6a895ce0853f568d9c55b641575" 90f8cb26]:
{{{#!CommitTicketReference repository=""
revision="90f8cb2613c2f6a895ce0853f568d9c55b641575"
SCI: Implement SCI1.1 AudioLoc behavior
- Fixes LSL6 CD (SCI16 version) Electroshock freeze, bug #15165
- Improves LB2 CD "Ra Ra Amon Ra" chant scene
Neither of these scenes are perfectly reproduced in ScummVM yet, but
they are better than they were. They accidentally rely on precise
undocumented/undiscovered audio driver behavior when digital sound
and speech are played at the same time and interrupt each other.
These scripts do conflicting things that had no effect in the original
floppy versions, but caused conflicts once CD speech was added later.
They still appeared to work, but only by accident, and so no one would
have noticed the problems at the time. When LSL6 was ported to SCI32,
the Electroshock script was discovered and rewritten to be normal.
This commit implements two missing pieces of interpreter behavior:
1. processUpdateCues stops the sound if it's a digital sample and
the audio driver's AudioLoc function returns -1. To replicate
this, we query our two separate components that play digital
samples and speech.
2. kDoAudio(AudioLoc) returns the audio driver's AudioLoc result.
SSCI's audio driver could have been playing a digital sample or
speech, but we do these in two separate components, and we were
only querying one of them. Now we query both and produce the
same results as the original.
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/15165#comment:14>
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