[Scummvm-tracker] [ScummVM :: Bugs] #14988: AGI: Using the Hercules HiRes font causes scalers and shaders to not work correctly.

ScummVM :: Bugs trac at scummvm.org
Wed Mar 6 22:51:13 UTC 2024


#14988: AGI: Using the Hercules HiRes font causes scalers and shaders to not work
correctly.
--------------------------+--------------------------
Reporter:  Agozerosu      |       Owner:  (none)
    Type:  defect         |      Status:  new
Priority:  normal         |   Component:  Engine: AGI
 Version:                 |  Resolution:
Keywords:  agi, hercules  |        Game:
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Comment (by sluicebox):

 Hello! Could you please attach some screenshots demonstrating this, along
 with the specific games and config settings to reproduce? (You could also
 include your scummvm.ini with the `[scummvm]` section and your game's
 section so we know exactly what your setup is.)

 I can't reproduce this, but I don't know much about shaders or scalers. I
 took a default ScummVM config on windows 7, added Black Cauldron version
 2.0, and tried the `crt/CRT-beam` shader, and then the `DotMatrix` scaler.
 The shader had an effect on the entire screen with and without Hercules
 fonts, then I tried the scaler, and it did too.

 Attached is a screenshot of `crt/CRT-beam` and Hercules font using the
 2.8.0 release. (I get same results in daily builds)

 The only thing the Hercules font does in AGI is double the internal
 resolution. I can imagine the source resolution having an effect on the
 shaders, but it sounds like you're saying they don't work at all?

 I will definitely not be the one fixing this, but I doubt this is an AGI
 issue and I'd like to forward it to the right people. But they'll also
 need to reproduce it, and right now it looks like it's working to me.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14988#comment:2>
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