[Scummvm-tracker] [ScummVM :: Bugs] #15040: LOOM TurboGrafx-16 does not handle text centering font drop shadows accurately (was: LOOM TurboGrafx-16 does not handle font drop shadows accurately)

ScummVM :: Bugs trac at scummvm.org
Fri Mar 22 19:47:01 UTC 2024


#15040: LOOM TurboGrafx-16 does not handle text centering font drop shadows
accurately
-------------------------+----------------------------
Reporter:  ATMcashpoint  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:
Keywords:  fonts         |        Game:  Loom
-------------------------+----------------------------
Changes (by ATMcashpoint):

 * summary:  LOOM TurboGrafx-16 does not handle font drop shadows accurately
     =>
     LOOM TurboGrafx-16 does not handle text centering font drop shadows
     accurately


Old description:

> In the TurboGrafx-16 version of LOOM on original hardware, the font drop
> shadows omit any shadows below descenders in letters like lowercase G and
> lowercase Y. ScummVM doesn't reproduce this.
>
> Also, it seems that when text is displayed above both animations and
> background areas that are redrawn, the drop shadows disappear entirely,
> which ScummVM doesn't do either. (This isn't as noticeable as it would be
> in other versions, though, since many dialogue lines that appear on top
> of the game background on DOS appear here on the black space at the
> bottom of the screen, with player control taken away for their duration.)

New description:

 In the TurboGrafx-16 version of LOOM on original hardware, the font drop
 shadows omit any shadows below descenders in letters like lowercase G and
 lowercase Y. ScummVM doesn't reproduce this.

 The text centering is inaccurate to the original version as well. Contrast
 the attached screenshots from ScummVM with those from an emulator.

 Also, it seems that when text is displayed above both animations and
 background areas that are redrawn, the drop shadows disappear entirely,
 which ScummVM doesn't do either. (This isn't as noticeable as it would be
 in other versions, though, since many dialogue lines that appear on top of
 the game background on DOS appear here on the black space at the bottom of
 the screen, with player control taken away for their duration.)

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15040#comment:2>
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