[Scummvm-tracker] [ScummVM :: Bugs] #15040: LOOM TurboGrafx-16 does not handle text centering and font drop shadows accurately
ScummVM :: Bugs
trac at scummvm.org
Fri Mar 22 20:18:11 UTC 2024
#15040: LOOM TurboGrafx-16 does not handle text centering and font drop shadows
accurately
-------------------------+----------------------------
Reporter: ATMcashpoint | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: fonts | Game: Loom
-------------------------+----------------------------
Description changed by ATMcashpoint:
Old description:
> In the TurboGrafx-16 version of LOOM on original hardware, the font drop
> shadows omit any shadows below descenders in letters like lowercase G and
> lowercase Y. ScummVM doesn't reproduce this.
>
> The text centering is inaccurate to the original version as well, in both
> close-ups of characters and scenes where the dialogue is at the bottom of
> the screen. Contrast the attached screenshots from ScummVM with those
> from an emulator. (I cropped out the extra space on the left of the
> screen in the emulator screenshots for better comparison.)
>
> Also, it seems that when text is displayed above both animations and
> background areas that are redrawn, the drop shadows disappear entirely,
> which ScummVM doesn't do either. (This isn't as noticeable as it would be
> in other versions, though, since many dialogue lines that appear on top
> of the game background on DOS appear here on the black space at the
> bottom of the screen, with player control taken away for their duration.)
New description:
In the TurboGrafx-16 version of LOOM on original hardware, the font drop
shadows omit any shadows below descenders in letters like lowercase G and
lowercase Y. ScummVM doesn't reproduce this.
The text centering is inaccurate to the original version as well, in both
close-ups of characters and scenes where the dialogue is at the bottom of
the screen. Contrast the attached screenshots from ScummVM with those from
an emulator. (I cropped out the extra space on the left of the screen in
some of the emulator screenshots for better comparison.)
Also, it seems that when text is displayed above both animations and
background areas that are redrawn, the drop shadows disappear entirely,
which ScummVM doesn't do either. (This isn't as noticeable as it would be
in other versions, though, since many dialogue lines that appear on top of
the game background on DOS appear here on the black space at the bottom of
the screen, with player control taken away for their duration.)
--
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Ticket URL: <https://bugs.scummvm.org/ticket/15040#comment:5>
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