[Scummvm-tracker] [ScummVM :: Bugs] #15040: LOOM TurboGrafx-16 does not handle text centering and font drop shadows accurately
ScummVM :: Bugs
trac at scummvm.org
Fri Mar 22 22:34:43 UTC 2024
#15040: LOOM TurboGrafx-16 does not handle text centering and font drop shadows
accurately
-------------------------+----------------------------
Reporter: ATMcashpoint | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: fonts | Game: Loom
-------------------------+----------------------------
Description changed by ATMcashpoint:
Old description:
> In the TurboGrafx-16 version of LOOM on original hardware, the font drop
> shadows omit any shadows below descenders in letters like lowercase G and
> lowercase Y. ScummVM doesn't reproduce this.
>
> The text centering is inaccurate to the original version as well, in both
> close-ups of characters and scenes where the dialogue is at the bottom of
> the screen. Contrast the attached screenshots from ScummVM with those
> from an emulator. (I've included the original-aspect versions of emulator
> screenshots where the original game has extra screen space on the left in
> scrolling rooms, as well as cropped versions for better comparison.)
>
> Also, it seems that when text is displayed above both animations and
> background areas that are redrawn, the drop shadows disappear entirely,
> which ScummVM doesn't do either. This isn't as noticeable as it would be
> in other versions, though, since many dialogue lines that appear on top
> of the game background on DOS appear here on the black space at the
> bottom of the screen, with player control taken away for their duration.
New description:
In the TurboGrafx-16 version of LOOM on original hardware, with text that
appears on top of the game backgrounds, the font drop shadows omit any
shadows below descenders in letters like lowercase G and lowercase Y.
ScummVM doesn't reproduce this.
However, text that appears on top of the Object Window in the GUI does
have shadows beneath descenders.
The text centering is inaccurate to the original version as well, in both
close-ups of characters and scenes where the dialogue is at the bottom of
the screen. Contrast the attached screenshots from ScummVM with those from
an emulator. (I've included the original-aspect versions of emulator
screenshots where the original game has extra screen space on the left in
scrolling rooms, as well as cropped versions for better comparison.)
Also, it seems that when text is displayed above both animations and
background areas that are redrawn, the drop shadows disappear entirely,
which ScummVM doesn't do either. This isn't as noticeable as it would be
in other versions, though, since many dialogue lines that appear on top of
the game background on DOS appear here on the black space at the bottom of
the screen, with player control taken away for their duration.
--
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Ticket URL: <https://bugs.scummvm.org/ticket/15040#comment:10>
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