[Scummvm-tracker] [ScummVM :: Bugs] #15047: SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override

ScummVM :: Bugs trac at scummvm.org
Fri Mar 29 08:23:44 UTC 2024


#15047: SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
----------------------------------+---------------------------
Reporter:  mike-SpeedyAdventures  |      Owner:  (none)
    Type:  defect                 |     Status:  new
Priority:  normal                 |  Component:  Engine: SCUMM
 Version:                         |   Keywords:
    Game:  The Dig                |
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 If you 'Use wire with panel' after opening the broken panel of the door
 that leads to the map spire and then press Esc to cutscene override, Low
 will drop the wire. You then have to pick it up again and make sure to not
 use cutscene override to be able to use it on the sparks.

 Playing on DOSBox, the cutscene override does not make Low drop the wire
 and you can immediately proceed to use it with the sparks.

 A very similar situation occurs when you try to combine the pole with the
 pin to build a giant mouse trap. If you use a cutscene override to skip
 the animation of Low picking up the pole, he will immediately drop it
 again. Does not occur when playing on DOSBox.

 Played on ScummVM 2.9.0git (Mar 15 2024 08:55:38), but I've seen speedruns
 on ScummVM 2.0.0 where the same thing happens.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15047>
ScummVM :: Bugs <https://bugs.scummvm.org>
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