[Scummvm-tracker] [ScummVM :: Bugs] #15092: SWORD1: Implement Windows version of the audio engine
ScummVM :: Bugs
trac at scummvm.org
Wed May 15 14:28:06 UTC 2024
#15092: SWORD1: Implement Windows version of the audio engine
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Reporter: lenny892 | Owner: AndywinXp
Type: feature request | Status: new
Priority: low | Component: Audio
Version: | Resolution:
Keywords: | Game: Broken Sword 1
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Comment (by lenny892):
I would like to add that the differing audio behavior of the Windows
version of "Broken Sword: The Shadow of the Templars" compared to the DOS
version is something I have observed not only on my retro PC but also in
various Windows 9x emulators. Specifically, I installed Windows 95 in
DOSBox X (I also tried Windows 98 SE, but the installation failed).
Additionally, I tested the game in RetroArch with Windows 98 SE and the
RetroArch DOSBox core, as well as with Windows 95/98 SE in PCem.
Emulation could be a viable option to observe the different audio
behaviors between the DOS and Windows versions of "Broken Sword" without
needing a retro PC. In fact, in the current version of Windows 11, "Broken
Sword" can also run natively if the game files are manually copied to the
hard drive and Winsword.exe is executed. Note that to play the game on
Windows 11, a "Broken Sword" game CD must be inserted in a virtual or
physical optical drive.
Furthermore, while you mentioned that ScummVM’s support for "Broken Sword"
is based on the DOS version, the graphical user interface in ScummVM
suggests otherwise. The Game ID displayed in ScummVM indicates that it is
emulating the Windows version, which is somewhat misleading.
Lastly, "Broken Sword" has been the most important and influential game in
my life. Therefore, it is crucial to me that the original version remains
playable in its authentic form for as long as possible.
Thank you again for your ongoing efforts and dedication to preserving
classic games.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15092#comment:11>
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