[Scummvm-tracker] [ScummVM :: Bugs] #15092: SWORD1: Implement Windows version of the audio engine
ScummVM :: Bugs
trac at scummvm.org
Wed May 15 15:52:16 UTC 2024
#15092: SWORD1: Implement Windows version of the audio engine
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Reporter: lenny892 | Owner: AndywinXp
Type: feature request | Status: new
Priority: low | Component: Audio
Version: | Resolution:
Keywords: | Game: Broken Sword 1
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Comment (by lenny892):
I have noticed that in both the Irish Pub and the "Poste de police" scenes
in "Broken Sword: The Shadow of the Templars," certain sound effects are
overly dominant and intrusive. For example, in the Irish Pub, the sound of
the dishwasher behind the bar is much more prominent than the music played
by the violinist. Similarly, in the "Poste de police," the noise of the
fan in the inspector's back office is very loud and distracting. These
issues were not present in the Windows version of the game or in ScummVM
versions prior to 2.8.0. Despite adjusting the audio settings in ScummVM
to make the music louder than the sound effects, the problem persists.
As we have established, the current behavior in ScummVM is accurate to the
DOS version, which is likely why these sound effects are more prominent.
The dominance of certain sound effects, such as the dishwasher in the Pub
and the fan in the police station, negatively impacts the game's
atmosphere and immersion. These problems suggest that the balance between
music and sound effects is not functioning correctly in the current
version of ScummVM when compared to the Windows version.
Thank you for your attention to this matter. I hope this information helps
in addressing the audio balance issues and brings the ScummVM experience
closer to that of the original Windows version.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15092#comment:12>
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