[Scummvm-tracker] [ScummVM :: Bugs] #2536: SCUMM: MM (NES) - Minor newgame sound glitch

ScummVM :: Bugs trac at scummvm.org
Sun Sep 1 12:22:55 UTC 2024


#2536: SCUMM: MM (NES) - Minor newgame sound glitch
------------------------+-----------------------------
Reporter:  SF/quietust  |       Owner:  (none)
    Type:  defect       |      Status:  new
Priority:  normal       |   Component:  Engine: SCUMM
 Version:               |  Resolution:
Keywords:               |        Game:  Maniac Mansion
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Comment (by dwatteau):

 In [changeset:"7f6aa593a89e5a3eb105575a1daa1f09fbba5402" 7f6aa593]:
 {{{#!CommitTicketReference repository=""
 revision="7f6aa593a89e5a3eb105575a1daa1f09fbba5402"
 SCUMM: MM (NES): Fix sound effect when starting a new game (Trac#2536)

 We should play the "Pickum item" sound when starting a new game, but until
 now, only the "crickets" sound was played in ScummVM.

 Using triggerSound() instead of addSoundToQueue() to deal with this sound
 effect fixes this, and AndywinXp confirmed from 6502 disasm that "whatever
 is called through startSound is executed immediately", and "there doesn't
 seem to be a sound queue."

 Thanks a lot again, Andy! :)
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/2536#comment:12>
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