[Scummvm-tracker] [ScummVM :: Bugs] #15666: SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
ScummVM :: Bugs
trac at scummvm.org
Mon Apr 28 17:46:13 UTC 2025
#15666: SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
------------------------------+----------------------------
Reporter: albertus82 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: loom fmtowns trim | Game: Loom
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Comment (by dwatteau):
In [changeset:"f1156cdf49e1b78628fe4b5c5df2fc545c0fc09e" f1156cdf]:
{{{#!CommitTicketReference repository=""
revision="f1156cdf49e1b78628fe4b5c5df2fc545c0fc09e"
SCUMM: LOOM (FM-Towns): Ignore trim_fmtowns_to_200_pixels setting
(Trac#15666)
`trim_fmtowns_to_200_pixels` support for Loom FM-Towns was not meant to
happen (see GH-2913 PR comments), and it has no TRIM_FMTOWNS_TO_200_PIXELS
game-option in its detection tables anyway.
But one could force this setting through the configuration file, hitting
the expected issues coming from the fact that Loom _does_ use the extra
40 pixels, in various places. See Trac#11290 and the original comments in
<https://forums.scummvm.org/viewtopic.php?p=97395#p97395> for more info.
So, unless someone wants to finish the original work to fix Loom with this
setting, we're going to ignore it for Loom, for now.
(cherry picked from commit 0e1a96346462ddd5982c9acb5addc29ce2427f87)
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/15666#comment:9>
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