[Scummvm-tracker] [ScummVM :: Bugs] #15655: SCUMM: ZAK FM Towns: Untranslated original GUI parts in German translation

ScummVM :: Bugs trac at scummvm.org
Sun Jan 5 13:05:56 UTC 2025


#15655: SCUMM: ZAK FM Towns: Untranslated original GUI parts in German translation
----------------------------+----------------------------
Reporter:  GermanTribun     |       Owner:  dwatteau
    Type:  feature request  |      Status:  pending
Priority:  normal           |   Component:  Engine: SCUMM
 Version:                   |  Resolution:  assigned
Keywords:                   |        Game:  Zak McKracken
----------------------------+----------------------------
Changes (by dwatteau):

 * owner:  (none) => dwatteau
 * resolution:   => assigned
 * status:  new => pending

Comment:

 Hi,

 That's the la-patches.de fan-made translation, right? The one with the
 "fixed" parquet floor in both Zak's kitchen and the aliens' secret room?

 I can't reproduce the English text problem, when playing with the v1.2
 release. Which version of the translation are you playing? (it should show
 up on the first screen).

 The "liesmich_lap_zaktowns_de_v12.txt" README file that's included with
 the v1.2 translation seems to indicate that this was fixed with this v1.2
 release:

 (translated)
 > v1.2: This version corresponds to the GoG patch v1.0, which is also
 available from me.
 > The GoG release of the game is based on the FM-TOWNS version.
 >
 > [...]
 > The save menu is now also in German. Thanks to Simon Sawatzki for the
 great work!
 > [...]

 If you want to see for yourself what the translation contains, you can
 grab a copy of ScummTR (see
 <https://github.com/dwatteau/scummtr/releases/latest>), put it inside the
 game directory, and do this from the Command Prompt:

 {{{
 > scummtr.exe -g zaktowns -ch -of zak-towns-de-v1.2.txt

 > chcp 1252
 > findstr /B /L /C:"[049:SC#0001]" zak-towns-de-v1.2.txt
 [049:SC#0001]Zak McKracken TOWNS v 1.00 1/23/91\013
 [049:SC#0001]Spielpause. Leertaste zum Weiterspielen.\013
 [049:SC#0001]Insert Disk %c and Press Button to Continue.\013
 [049:SC#0001]Unable to Find %02d.LFL, (%c%d) Press Button.\013
 [049:SC#0001]ERROR: Insert Disk %c, Press ENTER to Continue.\013
 [049:SC#0001]Das Spiel wirklich neu starten?  (J/N)J\013
 [049:SC#0001]Demo Modus, Speichern/Laden deaktiviert.\013

 > findstr /B /L /C:"[050:LS#0203]" zak-towns-de-v1.2.txt
 [050:LS#0203]Spielstand gesichert.\013
 [050:LS#0203]FEHLER: Spielstand NICHT gesichert.\013
 [050:LS#0203]FEHLER: Spielstand NICHT geladen.\013
 [050:LS#0203]Kein Spielstand gefunden.\013
 [050:LS#0203]Spielstand zum \255\002\013
 [050:LS#0203]SICHERN\255\002 auswählen.\013
 [050:LS#0203]Spielstand zum \255\002\013
 [050:LS#0203]LADEN\255\002 auswählen.\013
 [050:LS#0203]Bitte Namen f\252r den Spielstand eingeben.\013
 [050:LS#0203]Leerer Speicherplatz ausgewählt.\013
 [050:LS#0203]Spielstand zum laden auswählen, dann \255\002\013
 [050:LS#0203]OK\255\002 drücken.\013
 [050:LS#0203]Spielstand Slot auswählen und den Namen eingeben.\013
 [050:LS#0203]Eingabe beenden, dann \255\002\013
 [050:LS#0203]ENTER\255\002\013
 [050:LS#0203] und \255\002\013
 [050:LS#0203]OK\255\002\013
 [050:LS#0203] zum Sichern.\013
 [050:LS#0203] zum Laden.\013
 [050:LS#0203]Lade "\255\007\001\064"\013
 [050:LS#0203]Sichere "\255\007\001\064"\013
 [050:LS#0203]Kein Spielstand gefunden.\013
 [050:LS#0203]Put a save-load game disk in Drive \255\007\004\064.
 Wähle\255\002\013
 }}}

 with `049:SC#0001` being the pause menu script, and `050:LS#0203` the
 script for saves, in Zak TOWNS.

 Here, most of the strings appear to have been properly translated, in the
 v1.2 release. (Some of them remain in English, but I think they're the
 ones being printed in the DOS window by the original interpreters; the
 ones being displayed in the original GUI being translated).

 So, I'd be interested in knowing which precise release of the German (fan-
 made) translation of Zak TOWNS shows this issue for you. Thanks.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15655#comment:3>
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