[Scummvm-tracker] [ScummVM :: Bugs] #15444: ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls

ScummVM :: Bugs trac at scummvm.org
Wed Jan 29 07:49:34 UTC 2025


#15444: ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad
touch controls
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Reporter:  Teashrock                          |       Owner:  (none)
    Type:  defect                             |      Status:  new
Priority:  normal                             |   Component:  Port: Android
 Version:                                     |  Resolution:
Keywords:  android, touch, gamepad emulation  |        Game:
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Comment (by antoniou79):

 Yes, I think the first suggestion is the best here. It would more clearly
 delegate the issue to the engine itself.

 I think for the action buttons, an action is to be triggered almost always
 when the button is pressed (and not on release, but there could be
 exceptions I suppose). Hopefully this actual delay between "pressed" and
 "released" states, will be sufficient for the engine not to get "confused"
 and miss an event.

 The second suggestion sounds closer to what we currently do for
 "translating" touch gestures to mouse clicks that ScummVM GUI and engines
 won't miss events from. But that use case is very special (with special
 sub-cases) and the supporting code is kind of messy, so if anything else
 works, it'd be better to try that one first.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15444#comment:10>
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