[Scummvm-tracker] [ScummVM :: Bugs] #15917: TSAGE: Can't enter password in blue force
ScummVM :: Bugs
trac at scummvm.org
Mon May 5 20:22:51 UTC 2025
#15917: TSAGE: Can't enter password in blue force
------------------------+----------------------------
Reporter: Prisoner416 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: TsAGE
Version: | Resolution:
Keywords: | Game: Blue Force
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Comment (by antoniou79):
I've issued a fix for the bad characters in the prompt for the password
for 2.10.0git and backported to 2.9 branch.
Fixing the keymapper issue may be trickier.
We can disable the keymapper for "game-shortcuts" in Scene570::postInit()
doing something like this:
{{{
if (g_vm->getEventManager()->getKeymapper() != nullptr) {
if ( g_vm->getEventManager()->getKeymapper()->getKeymap("game-
shortcuts") != nullptr)
g_vm->getEventManager()->getKeymapper()->getKeymap("game-
shortcuts")->setEnabled(false);
}
}}}
But the issues/questions then are:
- Where do we re-enable the keymap so that we're not left in a bad state
with disabled "game-shortcut" keymaps, eg. when we load a saved game
(which restores the game to another scene) while using the computer
(Scene570) or vice versa if we load a saved game from another scene to
directly using the PC.
- Did the original allow Saving or Loading in this scene (using the PC)?
Should we disable them (disallowing Save/Load from ScummVM's GMM) there?
- Would we want other hotkeys that belong in the "game-shortcuts" group
like Pause, View Help, Sound Options, Quit Game to also be disabled while
using the PC? Did those work in the original?
I'm not sure if I'll have time to look more into this in the next few
days.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15917#comment:4>
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