[Scummvm-tracker] [ScummVM :: Bugs] #16346: SHERLOCK: SCALPEL: 3DO version has some pretty unreadable in-game fonts

ScummVM :: Bugs trac at scummvm.org
Sat Nov 29 23:38:12 UTC 2025


#16346: SHERLOCK: SCALPEL: 3DO version has some pretty unreadable in-game fonts
-------------------------+-------------------------------------------------
Reporter:  Teashrock     |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: Sherlock
 Version:                |  Resolution:
Keywords:  sherlock,     |        Game:  Sherlock Holmes: Case of the
  fonts                  |  Serrated Scalpel
-------------------------+-------------------------------------------------
Comment (by Filippos Karapetis <bluegr@…>):

 In [changeset:"86407e93810c3b223b9bff40adb6c4cf9d1da4fd" 86407e93]:
 {{{#!CommitTicketReference repository=""
 revision="86407e93810c3b223b9bff40adb6c4cf9d1da4fd"
 SHERLOCK: Don't override font colors for the 3DO version

 Overriding colors when blitting surfaces is done in a different manner
 in the 3DO version.

 In the 3DO version, when blitting and using a color override, the
 overridden color should be mixed with the source pixel color, instead
 of replacing all target pixels.

 This addresses the issue reported in bug #16346, where overriden colors
 would not be mixed with the original image colors. Thus, we revert
 to the older (and still incorrect) behavior before commit 649170864c,
 where overriden colors, such as the color of the speaker's name, are
 not drawn.

 Fixes the badly drawn fonts reported in bug #16346
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16346#comment:6>
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