[Scummvm-tracker] [ScummVM :: Bugs] #16346: SHERLOCK: SCALPEL: 3DO version has some pretty unreadable in-game fonts

ScummVM :: Bugs trac at scummvm.org
Sat Nov 29 23:47:18 UTC 2025


#16346: SHERLOCK: SCALPEL: 3DO version has some pretty unreadable in-game fonts
-------------------------+-------------------------------------------------
Reporter:  Teashrock     |       Owner:  bluegr
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: Sherlock
 Version:                |  Resolution:  fixed
Keywords:  sherlock,     |        Game:  Sherlock Holmes: Case of the
  fonts                  |  Serrated Scalpel
-------------------------+-------------------------------------------------
Changes (by bluegr):

 * owner:  (none) => bluegr
 * resolution:   => fixed
 * status:  new => closed

Comment:

 The 3DO version of Serrated Scalpel still lacks functionality. In this
 case, fonts that should have a color overlay (e.g. the speaker's name) are
 not drawn in the same manner as in the PC version. In this version, the
 overlayed color should be mixed with the source pixels, but we replaced
 all pixels with the overlayed color, which made the end result different
 from the original.

 We have now reverted to the old behavior of not drawing the overlay color,
 i.e. what was done before commit 649170864c470051ada40c87cd8ccfd76c26185b.
 So, the fonts will look OK, but they will only be drawn in their original
 color.

 I've placed a TODO for this. Thus, the regression observed in this bug is
 now resolved. The functionality is still not complete, as we're missing
 the font color overlay feature of the 3DO version. However, the 3DO
 version is still incomplete and unsupported, thus the full implementation
 of this feature is out of scope of this bug report, and will be
 implemented in the future.

 Closing as fixed, as the original issue (the font drawing regression) has
 been addressed now.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16346#comment:7>
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