[Scummvm-tracker] [ScummVM :: Bugs] #16346: SHERLOCK: SCALPEL: 3DO version has some pretty unreadable in-game fonts
ScummVM :: Bugs
trac at scummvm.org
Sat Nov 29 23:47:18 UTC 2025
#16346: SHERLOCK: SCALPEL: 3DO version has some pretty unreadable in-game fonts
-------------------------+-------------------------------------------------
Reporter: Teashrock | Owner: bluegr
Type: defect | Status: closed
Priority: normal | Component: Engine: Sherlock
Version: | Resolution: fixed
Keywords: sherlock, | Game: Sherlock Holmes: Case of the
fonts | Serrated Scalpel
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Changes (by bluegr):
* owner: (none) => bluegr
* resolution: => fixed
* status: new => closed
Comment:
The 3DO version of Serrated Scalpel still lacks functionality. In this
case, fonts that should have a color overlay (e.g. the speaker's name) are
not drawn in the same manner as in the PC version. In this version, the
overlayed color should be mixed with the source pixels, but we replaced
all pixels with the overlayed color, which made the end result different
from the original.
We have now reverted to the old behavior of not drawing the overlay color,
i.e. what was done before commit 649170864c470051ada40c87cd8ccfd76c26185b.
So, the fonts will look OK, but they will only be drawn in their original
color.
I've placed a TODO for this. Thus, the regression observed in this bug is
now resolved. The functionality is still not complete, as we're missing
the font color overlay feature of the 3DO version. However, the 3DO
version is still incomplete and unsupported, thus the full implementation
of this feature is out of scope of this bug report, and will be
implemented in the future.
Closing as fixed, as the original issue (the font drawing regression) has
been addressed now.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16346#comment:7>
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