[Scummvm-tracker] [ScummVM :: Bugs] #16250: Syberia I Mac Version
ScummVM :: Bugs
trac at scummvm.org
Wed Oct 1 05:55:27 UTC 2025
#16250: Syberia I Mac Version
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Reporter: webangel3 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Tetraedge
Version: | Resolution:
Keywords: Syberia I Mac Version | Game: Syberia 1
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Changes (by antoniou79):
* component: --Unset-- => Engine: Tetraedge
Comment:
This sounds similar to what I had reported on my ticket here:
https://bugs.scummvm.org/ticket/15999
We also have another (a bit older) bug report on similar issues, which
mentions "crash"
https://bugs.scummvm.org/ticket/15969
I am testing on Windows, with ScummVM 2.9.1 (stable release) and the
recent 3.0.0git (today's daily dev) with the OpenGL renderer.
Both games (Mac versions, extracted as per the instructions on the wiki)
can be added and launched from the ScummVM launcher, but they reach the
second logo screen and stay there (the main menu does not show up). Sound
is still playing though and you can click on (invisible) hotspots, where
the main menu buttons would have been, and trigger some action. You can
also load up an old saved game and that tends to work (only tested it with
start screen or early screen saved games). But, eg. for Syberia I,
animations (eg Kate walking around) get glitchy especially (but not
necessarily) when there's another character on screen (eg. Momo in the
lobby) and if you ring the bell the owner teleports in place and then soon
after the game gets "stuck". Not frozen, but you can't click on anything
anymore (I think it's supposed to be in dialogue mode) and the game is
clearly bugged there. On Syberia II, it's possible to get stuck early on
if clicking on the lever at the end of the train platform (you may have to
click it a second time to trigger the issue).
On 3.0.0git in addition to the above, the hotspot markers are missing.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16250#comment:2>
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