[Scummvm-tracker] [ScummVM :: Bugs] #16308: ACCESS: MARTIAN: Segfault after death in Casino

ScummVM :: Bugs trac at scummvm.org
Tue Oct 21 09:52:29 UTC 2025


#16308: ACCESS: MARTIAN: Segfault after death in Casino
---------------------+------------------------
Reporter:  alexbevi  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  normal    |   Component:  --Unset--
 Version:            |  Resolution:
Keywords:            |        Game:
---------------------+------------------------
Description changed by alexbevi:

Old description:

> {{{
> User picked target 'martian' (engine ID 'access', game ID 'martian')...
> Running Martian Memorandum (DOS/English)
> r01.ap: c081daca9b0cfd710157cf946e343df6, 39352 bytes.
> [1]    30253 segmentation fault  scummvm
> }}}
>
> Steps to reproduce:
> * load attached save
> * GOTO door
> * once conversation starts, choose Response 3
> * after death screen, segfault
>

> {{{
> Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
> 0   scummvm                                    0x10b533ec0
> Access::Scripts::charLoop() + 272 (scripts.cpp:176)
> 1   scummvm                                    0x10b5329ec
> Access::Scripts::cmdWait() + 348 (scripts.cpp:1060)
> 2   scummvm                                    0x10b5344ac
> Access::Scripts::executeCommand(int) + 108 (scripts.cpp:258)
> 3   scummvm                                    0x10b553aeb
> Access::Martian::MartianScripts::executeCommand(int) + 27
> (martian_scripts.cpp:378)
> 4   scummvm                                    0x10b534046
> Access::Scripts::executeScript() + 358 (scripts.cpp:246)
> 5   scummvm                                    0x10b529c2d
> Access::Room::roomLoop() + 77 (room.cpp:373)
> 6   scummvm                                    0x10b529ad1
> Access::Room::doRoom() + 1057 (room.cpp:250)
> 7   scummvm                                    0x10b549f72
> Access::Martian::MartianEngine::playGame() + 322 (martian_game.cpp:197)
> 8   scummvm                                    0x10b50a63f
> Access::AccessEngine::run() + 223 (access.cpp:227)
> 9   scummvm                                    0x10b1d4189 runGame(Plugin
> const*, OSystem&, DetectedGame const&, void const*) + 3481 (main.cpp:317)
> 10  scummvm                                    0x10b1d1b35 scummvm_main +
> 6501 (main.cpp:803)
> 11  scummvm                                    0x10b1caa2a main + 202
> (macosx-main.cpp:44)
> 12  dyld                                    0x7ff814562418 start + 1896
> }}}

New description:

 {{{
 User picked target 'martian' (engine ID 'access', game ID 'martian')...
 Running Martian Memorandum (DOS/English)
 r01.ap: c081daca9b0cfd710157cf946e343df6, 39352 bytes.
 [1]    30253 segmentation fault  scummvm
 }}}

 [[Image(scummvm-martian-00023.png)]]

 Steps to reproduce:
 * load attached save
 * GOTO door
 * once conversation starts, choose Response 3
 * after death screen, segfault


 {{{
 Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
 0   scummvm                                    0x10b533ec0
 Access::Scripts::charLoop() + 272 (scripts.cpp:176)
 1   scummvm                                    0x10b5329ec
 Access::Scripts::cmdWait() + 348 (scripts.cpp:1060)
 2   scummvm                                    0x10b5344ac
 Access::Scripts::executeCommand(int) + 108 (scripts.cpp:258)
 3   scummvm                                    0x10b553aeb
 Access::Martian::MartianScripts::executeCommand(int) + 27
 (martian_scripts.cpp:378)
 4   scummvm                                    0x10b534046
 Access::Scripts::executeScript() + 358 (scripts.cpp:246)
 5   scummvm                                    0x10b529c2d
 Access::Room::roomLoop() + 77 (room.cpp:373)
 6   scummvm                                    0x10b529ad1
 Access::Room::doRoom() + 1057 (room.cpp:250)
 7   scummvm                                    0x10b549f72
 Access::Martian::MartianEngine::playGame() + 322 (martian_game.cpp:197)
 8   scummvm                                    0x10b50a63f
 Access::AccessEngine::run() + 223 (access.cpp:227)
 9   scummvm                                    0x10b1d4189 runGame(Plugin
 const*, OSystem&, DetectedGame const&, void const*) + 3481 (main.cpp:317)
 10  scummvm                                    0x10b1d1b35 scummvm_main +
 6501 (main.cpp:803)
 11  scummvm                                    0x10b1caa2a main + 202
 (macosx-main.cpp:44)
 12  dyld                                    0x7ff814562418 start + 1896
 }}}

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16308#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
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